WELCOME TO RYL SURVIVOR
Merkhadian Class
Templar
They call me the ultimate tank as it would only mean death to go through me. I feel no fear, I set no limits and I’m the best shield the Merkhadian race could ever ask for. I am, the Templar!
Attacker
I’m powerful in close combats with an array of aerial skills. With a generous versatile area of effect, I have dealt colossal damage for centuries. When the Merkhadians hear my song of battle, they know, it is me, the Attacker.
Gunner
I carry the deadliest and heaviest artillery. Devious and stealth define me. Piercing through your flesh at long range attacks, I give no mercy at close combats. Great battles are won with guns they say, and I am glad to claim, I am the Gunner.
LifeOff
My presence is essential for my race as I give life in abundance. To manifest powerful chants and compelling restorations, along with overwhelming magic resistances. They have called me the empress of survival, the existence of every Merkhadian, I am the Life Off.
RuneOff
My physical femininity is mistook as faint, wait till you feel my potent spells and magical arrays. On my call I summon the people of my race and a demoniac minion whose loyalty with me remains. I’m the Rune Off, voracious spell caster!
ShadowOff
A stealth specter of wrath and retribution, I lurk in the shadows of my victims. Armed with both short and long range attack skills, I surprise my enemies when they least expect it. I’m the Shadow Off, killer empress of secrecy!
Kartefant Class
Defender
If you stand behind me, I will die protecting you. If you stand beside me, I will fight with you. If you stand against me, I will show you no mercy. The Kartefant’s wall of defense, is me, the Defender!
Warrior
I have mastered the art of dual wielding. For the Kartefant’s, I’m the hero of men, as I shall deal damage again and again. Don’t fear me for who I am. Fear me for what I am capable of, a Warrior.
Priest
I’m the class behind every brave soul who enhances and buffs the people of my race at war. My overwhelming aura strengthens the Kartefant’s with offensive and defensive prowess to restore. Rites and sacraments define me, as I am, the Priest!
Cleric
I have learned the art of ancient healing, and healed the people of my race. I strengthen defense and offense of my people, with wisdom and powerful restorations. As intermediaries between the mortal world and the distant planes of the gods, I am the Cleric!
Sorcerer
With a gift of a keen intellect, I have unwavering discipline as my core. I can deal massive burst damages and a huge area of elemental attack hard not to adore. Bewitching enough, the Kartefant's have named me the Sorcerer!
Enchanter
I’m a magical sinister who weakens my enemies, immobilizing them with multiple abilities. I ignite distant enemies and send them running, through magical weapon enchanting. I have a charm they say, to look into your eye and cast you away because I am an Enchanter.
Assassin
They needed a cunning adversary whose mastered surprise attacks. A Kartefant well disguised and skilled at stealth. I deal massive amount of damage in a single strike and an enemy too close is promised with a fatal death. I, the Assassin was born!
Archer
Bow and arrow are my tools for Character used with great focus and clarity of the mind. An art aged 10,000 years or more causing mayhem, I find my target well timed. Draw back, aim and release, I am the Archer of the Kartefant's!
Adventures Begin
Honoring Every PLAYER RYL SURVIVOR From Around The World
Massive PvP Wars
Known to be the host of large wars, RYL Survivor served as a battleground for the 2 greatest races of all time that fought till the very end.
Raging Monster Hunts
Bosses & Mini bosses spread across the lands held various items that were once sought for giving desirable outcomes.
Nerve-racking Guild Wars
Guild Masters once assembled members to prove they were indeed the best there will ever be among the rest with these wars that were held occasionally.
Mind-boggling Quests
Expeditions were set by many who went on missions in this world to obtain many valuable rewards with each having a story and direction of its own.